Stats and profile dashboard focused on reducing time spent navigating complex systems.
IdleonHQ is a companion dashboard designed to centralise a player’s profile and statistics into a single, accessible interface.
The game features over 50 interconnected skills spread across multiple systems, making it time-consuming to navigate and understand overall progress. IdleonHQ reduces this complexity by bringing all key data into one place, allowing players to compare stats, plan progression, and make informed decisions without unnecessary friction.
Idleon presents players with a large volume of interconnected data spread across multiple in-game systems.
With over 50 skills influencing progression, understanding overall performance requires frequent navigation between screens and manual comparison of information. This fragmentation increases cognitive load and time spent searching for insight rather than making decisions, making it difficult for players to plan progression efficiently.
Idleon uses a wide range of colours to visually distinguish classes, skills, and systems within the game. To avoid visual conflict and cognitive overload, the interface needed a neutral foundation that could support these colours without competing with them.
A dark blue palette was selected for the base interface, using #263340 for the background and #304050 for component containers. This pairing provides clear contrast between layout layers while remaining easy on the eye during extended use. Importantly, these tones sit outside the game’s class and skill colour system, ensuring in-game colours remain readable, meaningful, and unambiguous.
Given the density of information presented throughout IdleonHQ, typography needed to prioritise clarity and sustained readability.
Lato was chosen for its neutral tone, consistent letterforms, and strong legibility at smaller sizes. Its clean structure supports long-form content and dense data layouts without drawing attention away from the information itself.
Card-based components form the foundation of the IdleonHQ interface. Skills vary in size, structure, and the data they present, but each card maintains consistent shape, colour treatment, and shadow styling. This consistency allows users to immediately recognise interactive elements and compare information across different sections with minimal cognitive effort.
The Good
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Explore Project arrow_right_altThe Bad
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Explore Project arrow_right_altThe Ugly
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