Google UX Course (Coursera)

Delivered a mobile-first ordering flow that applies core UX principles to a real-world restaurant use case.

UX Case Study Mobile UK PERSONAL
Anthony Jasper 30+ Days UX Designer Figma, Adobe xd, Spreadsheets

Chloe is a nurse who relies on food delivery services due to a demanding schedule but experiences barriers when using existing apps because of dyslexia and visual impairment. She needs access to clear, accessible navigation and assistive tools to confidently track orders and understand their progress as part of her daily routine.

The challenge was to design a mobile ordering experience that prioritised accessibility, clarity, and ease of navigation, particularly for users with visual or cognitive impairments.

Mapping Chloe’s user journey highlighted key friction points, particularly around information density and navigation clarity. The research revealed that users would benefit from reduced on-screen information, clearer affordances, and expanded assistive features to support accessibility needs.

This insight directly influenced decisions around layout simplification, navigation structure, and the use of visual cues throughout the app.

A low-fidelity prototype was created to focus on the primary user flow: accessing orders and tracking delivery progress. This prototype was used in an initial usability study to validate assumptions and identify early issues before progressing to high-fidelity designs.

This project reinforced the importance of designing for accessibility and expectation, particularly when working with navigation patterns users already recognise. Iterative usability testing allowed design decisions to be validated and refined, resulting in a clearer, more inclusive ordering experience.

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